SYNOPSIS
        string program_name()
        string program_name(object obj)
DESCRIPTION
        Returns the name of the program of <obj>, resp. the name of the
        program of the current object if <obj> is omitted.
        The returned name is usually the name from which the blueprint
        of <obj> was compiled (the 'load name'), but changes if an object
        replaces its programs with the efun replace_program().
        As a special case, if <ob> is passed as 0, the function will
        return 0.
        The name always ends in '.c'. It starts with a '/' unless the
        driver is running in COMPAT mode.
        CAVEAT: This efun swaps in the program if it is swapped out.
EXAMPLES
        object o;
        o = clone_object("/std/thing");
        write(program_name(o));  --> writes "/std/thing.c" in !compat mode
                                        and "std/thing.c"  in compat mode
HISTORY
        Introduced in LDMud 3.2.6.
        LDMud 3.2.9 allowed a 0 argument.
SEE ALSO
        clone_object(E), clonep(E), load_name(E), load_object(E),
        object_name(E), replace_program(E)
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